Characterization... without the character
When people think about ways to portray a character, they think about aspects of the character itself: appearance, behavior, abilities, etc. While these characteristics can tell a story just fine, I think the most underrated way to tell a person's story is through their environment. After all, people are products of the things around them, and vice versa. Storytelling through rooms is a form of indirect storytelling, which also gives it the benefit of being able to describe more than just one character. A room can describe an era of time, a system of beliefs, as well as more general stuff like where a story takes place. With this investigation, I will create an illustration that establishes the world of Morgana, as well as Morgana herself. The format of the piece will be in a 16:9 ratio, similar to cinematic wide shots. Old, yellow caption text will essentially have a statement that summarizes the entire collection. When Morgana is offered a job at Zatanna's cafe, Zatanna says, "..But with the practice of magic comes the question of mastery and the pain of eagerness". The statement refers to how starting professionalism young can cause many to "grow up too fast".
Windows to a World
Atop the digital print, I will have 3 sheets of plexiglass to create a layered shadowbox. Each sheet will have aspects of the foreground elements painted on it to create literal depth. This choice is purely from curiosity, as I have always wanted to paint on transparent materials. Here's a plexiglass keychain I practiced painting on.
Ideation
Here are the 12 compositions and the final sketch in progress. I have also collected a mood board for my rendering goals with various artists, too many to name individually. I will say the artists REDUM, Minna Sundberg, Muyang Xu, and Zhirui Wang are artists who come up the most in the board.
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